Archive for the ‘Techniques’ Category

Thinking Upside Down

Thursday, June 30th, 2011

Baroni EarringThe last few weeks I’ve been shooting the latest jewelry collections for Baroni Designs. These are all product shots to be used in their catalog and on their web site. Like most catalog shots, these are all shot on a white background. In the case of the products that hang, like earrings and necklaces, the background is a translucent piece of plastic that gets lit from behind with a soft box.

Most of the items are straight forward but every so often, as with any group of products, there’s one that throws you for a loop. In this case it was literally the loop that threw me.

For most of Baroni’s earrings I simply insert the ear hoop through a small hole in the plastic, just as if you were inserting it into your ear to wear it. The earring hangs as it naturally would. But for this one earring set, the loop itself is a large part of the earring’s design and it needed to be shown from the side. That ruled out the normal method I use.

I thought about laying it on a table, but the pearl, being much thicker than the wire would cause it to bend and not look like it was hanging.

I also thought about rigging it from some fishing line or a small hook and then Photoshopping it to remove the suspension device.

But by thinking upside down, I solved the problem in a way that looked natural and didn’t require any Photoshop work. I used a small piece of earthquake putty on the back side of the pearl and then stuck it to my piece of translucent plastic so it was hanging upside down. To get better separation of the white pearl from the white background, I surrounded the pearl with bits of black gaffer’s tape. Then I shot it as usual, with one soft box behind the plastic, and one soft box in front. I also used a small reflector card to control the specular reflections.

 

Converting color images to black and white in Photoshop

Wednesday, November 24th, 2010

In a recent forum discussion, the question was asked what’s the best way to convert color images to black and white using Photoshop. As with almost any task in Photoshop, there are a number of ways to accomplish it and while some are personal preference, some methods do offer advantages to creating better images.

First, I’m going to define the “best” way as the method that allows you to fine tune the image the most. While some of the methods are easier and quicker than others, they provide little control over the final image.

There are 5 methods that I’m going to review and I’m going to present them in the order of least desirable to most desirable. They are:

1. Hue/Saturation Adjustment Layer
2. Image>Mode>Grayscale
3. Gradient Map Adjustment Layer
4. Channel Mixer Adjustment Layer
5. Black & White Adjustment Layer

There are two other methods that I’m not going to cover. First is making the conversion to the Raw file before it gets into Photoshop. Converting the raw file can produce better results in some cases, but the Black & White Adjustment in Adobe’s Camera Raw works similarly to the one in Photoshop. The second alternative is using a plugin which might give you even more options. But since I am happy with the amount of control that the Black and White Adjustment Layer provides, I haven’t explored purchasing a conversion plugin.

To help demonstrate the results of each of the 5 methods, I first created a sample file made up of 7 gradients. The first three gradients go from black to one of the primary transmissive colors (red, green, blue) and then to white. The next three gradients go from black to one of the primary reflective colors (yellow, cyan, magenta) and then to white. The last gradient goes from black to white using shades of gray.

Then I used the different conversion methods to see what effect they had.

Hue/Saturation Adjustment Layer

As you can see, reducing the saturation treats every color the same. You’re simply getting rid of the color. There are no options for this method. The black and white gradient is a bit different, and that might be due to the way I created it.

Image>Mode>Grayscale

I was actually surprised by the result of this method because I expected it to be identical to reducing the saturation to zero. Especially when you see the warning message that Photoshop throws up.

It sounds like it’s going to do the same thing that the saturation adjustment would do. But this method uses some algorithm that treats colors differently. This is just a setting that some Adobe engineer decided looked good for most images. It might look good for your image, then again it might not. But like the saturation method, you have no control over the result.

Gradient Map Adjustment Layer

Using a Gradient Map to convert to black and white is a method that I wasn’t familiar with until reading about it in the forum discussion mentioned earlier. So I looked it up on the web and found an article on how to do it but the author wasn’t sure exactly what it was doing. I don’t know either. It does provide a different result than the prior two methods. It also offers one level of control. You can change the softness value in the gradient to get slightly different results. Here are two conversions. The first one was converted with a softness value of 100% and the second was a softness value of 33% which the article recommended.

Softness set at 100%

Softness set to 33%


The effect of using a gradient map is pretty close to that of the grayscale method, except that it seems to darken the blue channel more. The effect of changing the softness level is subtle at best. So even though the method has some control, it’s not related to anything that you’re trying to accomplish in the image. Which gets me to the next method.

Channel Mixer Adjustment Layer

33% Red, 33% Green, 33% Blue

Photographers who have actually shot black and white film know that the best tools to improve the photo are contrast filters, a set of colored filters. By restricting the colors that hit the film, the photographer can change the contrast of the image. Since a black and white image can only convey information from contrast, this is very important. The channel mixer method allows you to use some of the control that contrast filters do for film. The advantage that digital has over film though is that the decision of which filter to use can be made later. You can even use one “filter” on the sky, and another “filter” on the foliage, something totally impossible in the film world.

For example if you want to lighten the leaves on the trees so they stand out better, you would increase the green channel. The example above shows all three channels being set to 33%. This gives a result identical to the saturation method.

But the wonderful thing is each of the three channels can be tuned from -100% to +100%. When I was using Photoshop CS and before, I used the channel mixing method and as a starting point for most images I used settings of Red 60%, Green 40%, and Blue 0%. This difference is illustrated in the image below.

I’m not saying those are the best values to use. But for the camera that I was using at the time, and the type of images that I take, that seemed to be a good starting point.

Black & White Adjustment Layer

When I upgraded to Photoshop CS3, I found there was a new conversion method available under Adjustment Layers called Black and White. Similar to the Channel Mixer, it allows you control the mix of colors, but instead of just the transmissive primaries available in Channel Mixer, it also has sliders for the three reflective primaries. I now use this method for my black and white conversions. Most of the time I make adjustments to the red and yellow channels. But once in awhile one of the other channels becomes really useful. For example if you’re trying to make a purple shirt show up better, sliding the magenta higher can help. The six controls allow you to target individual colors better.

This image shows the output of the sample file with the settings at each slider set at 50%. This gives you the same output as the reduce saturation method.

Here is the difference when you change the magenta to -200% and the cyan to +300%.

Finally, here is the output using the default values of Red 40, Yellow 60, Green 40, Cyan 60, Blue 20, Magenta 80.

Conclusion

While all of the methods will get you black and white image, if you want to control how the final image looks, the Black and White Adjustment Layer provides the most control, and I think it is also the most intuitive. Remember also, that in addition to the color conversion, your black and white image may need further changes to the contrast, either globally or locally. Global changes can be made with a Contrast Adjustment Layer. I usually darken the shadows and sometimes I lighten the highlights as well. Local changes can be done through dodging and burning. Like color conversion, there are numerous ways you can dodge and burn in Photoshop. That’s an entirely different subject to explore.

Here is a summary then of the different methods.

1. Hue/Saturation Adjustment Layer – Just throws the color info out. No user input. Every color adjusted equally.
2. Image>Mode>Grayscale – Color info removed, but Photoshop applies it’s own algorithm of what it thinks is best. No user input.
3. Gradient Map Adjustment Layer – It does something similar to Method #2, but not sure what it does. Minimal non intuitive control
4. Channel Mixer Adjustment Layer – 3 channels x 200 levels = 8,000,000 options and intuitive control interface
5. Black & White Adjustment Layer 6 channels x 500 levels = 15,625,000,0000,0000,000 options and intuitive control interface

If you’ve used method 5 and have also set the global and local contrast of your image, but you’re still not happy with your black and white image, then maybe it’s an image that just isn’t going to work as a black and white. Maybe it needed different lighting and/or composition to begin with to make it an effective subject in black and white.

Taking Professional Looking Self Portraits

Friday, September 24th, 2010

With the rise of social networking, digital cameras and camera phones, there has also been a huge increase in the number of self portraits that people take. Unfortunately, photos from arms length are about the most unflattering way to take a self portrait because the wide angle lens needed for that close distance really distorts the facial features of the subject.

Lately I’ve been playing around in the studio doing some self portraits, mainly to have something fun to post on Facebook. I’ve done a hillbilly photo, several experiments using gels over the lights, and most recently, a pirate photo for Talk Like A Pirate day. Actually that one ended up not being a self portrait, because for the look I was trying to get, I was having trouble getting the right focus. So since Greg Rumney stopped by the studio I had him focus the camera and snap the pic.

But it got me to thinking there should be a way to carefully focus and frame the camera for self portraits. First let’s look at what doesn’t work.

1. Just use a small aperture and let the large depth of field (DOF) take care of it. Great unless you want to throw the background out of focus as I did in this shot.

2. Put the camera into auto focus mode. That works great if you’re there to put the focus point directly over the closest eye. But it’s very hard to do when you don’t know where that eye will end up in the frame. You might end up auto focusing on your nose, which is not a good thing when working with large apertures.

So after giving it some thought I looked around the studio to see what I could use as a placeholder for focusing purposes. My first attempt I used the head and torso of a mannequin. That didn’t work very well because she didn’t sit up properly.

The solution that I found that worked was to use a microphone boom stand. I set it so the knurled knob was directly in front of my eyes. Then I went to the camera and focused on that.

Next I set my cameras intervalometer so shoot 10 frames, just for good measure. With a ten second delay before the first exposure I had time to get back to the chair, get my pose adjusted just right and then swing the mike stand out of the way. For each of the pops, I moved my head forward just a fraction of an inch.

Then it was just a simple matter of opening the series in Bridge and checking to see which one had the absolute best focus on the eyes.

Another advantage to using this method is that it gave me a better target to frame in the camera. Usually I’d give myself lots of extra padding around the frame, figuring I could just crop into the photo since they were only going up on the web. But by doing it this way I could crop it correctly in the camera just as I would for a client.

The lighting set up I used can be seen in the first photo. It consists of the following:

Main Light: Photogenic 1250 DR with a 24″x32″ LiteDome soft box
Fill Light: 40″x80″ silver reflector
Background Light: Photogenic Studio Max III 160 with a 7″ reflector
Hair Light: Photogenic 300 DR with a 7″ reflector and barn doors
Kicker Light: Photogenic 1250 DR with a gridded 15″x50″ HalfDome softbox

Here is the finished self portrait:

Painting with Light

Monday, April 26th, 2010

Over ten years ago I first came across the technique of painting with light when one of my web design clients, Scott Lewis, used it for some of the photos featured on his web site. Light painting is done using flashlights or other portable light sources to illuminate the subject and/or background of a photo. Typically it is done with a long exposure so that you have time to render the scene.

The light can either be used to illuminate the foreground subject, or it can be used to create the background by pointing the light towards the camera. Using colored gels on the lights provides you with a full palette of saturated colors to work with.

Over the last year I’ve been working with Katy in the studio, teaching her about photographic lighting. Last night we decided to play with light painting. I set up my Nikon D80 so it was tethered to my MacBook and using the free Sofortbild software we were able to instantly review each photo. The great fun of light painting is that you don’t know what you’re going to get. A digital camera makes light painting a lot more fun and certainly less expensive as there are a lot of throwaways. I can’t imagine trying the technique using film.

The anticipation of seeing each new creation show up on the screen was the best part of the process. Here are 5 of my favorites.
20100425-Light-Painting-00420100425-Light-Painting-01020100425-Light-Painting-03520100425-Light-Painting-04020100425-Light-Painting-046

Pneumatocyst

Friday, July 24th, 2009

Last weekend while hiking to Punta Gorda I came across a lot of kelp that had washed up on the beach. Some fresh, and some that had obviously dried in the sun for awhile. Kelp has gas filled floats, called pneumatocysts, that help it reach the surface of the ocean to collect more energy from the sun.

We were finding lots of these floats on the beach, some the size of eyeballs, and others the size of softballs. One dried float caught my interest because of the little pigtail still attached. I put it in my camera bag thinking it might be fun to play with it in the studio.

So today I experimented with it to see what I could come up with. Depending on how it was lit, it either looked like a gruesome eyeball that had been plucked from some unwilling victim or some weird distant planet.

My favorite is in the planetary mode. It was photographed by lighting it from behind with an LED flashlight, and then from the front with two strobes, one with a cyan gel.

dsc_9045

Aesthetic Design & Photography989 Milton Ave, Suite 2A • P.O. Box 1355 • Ferndale, CA 95536
Telephone: (707) 786-4643 or Toll Free: (866) 786-4643 • Email

Join us on Facebook Bookmark and Share Follow Us on Twitter